The Tier 6 Kolasi Siege Destroyer was built upon the success of the devastating Nausicaan Guramba Siege Destroyer. Like its predecessor, it can enter Siege Mode, a battle configuration designed to destroy enemies quickly. The ship actually transforms from a nimble destroyer into a siege weapon. When in Siege Mode, the Kolasi diverts its power from Engines to Weapons. It also modifies all its energy weapons allowing them to drain a target's Weapon Power in order to charge up its massive Javelin Beam – a devastating disruptor weapon.
This starship features a Lieutenant Commander Engineering/Command specialist seat.
The Kolasi Siege Destroyer has a single hangar bay equipped with Nausicaan Stinger Fighters. These light craft are equipped with Disruptor Pulse Cannons and Micro Photon Torpedoes.
Costume
The Kolasi can use the Guramba’s costume for free.
This starship features a Lieutenant Commander Engineering/Command specialist seat.
The Kolasi Siege Destroyer has a single hangar bay equipped with Nausicaan Stinger Fighters. These light craft are equipped with Disruptor Pulse Cannons and Micro Photon Torpedoes.
Costume
The Kolasi can use the Guramba’s costume for free.
This Tier 6 starship is an engineering centric variant of the Command Battlecruiser.
It features more engineering console slots and engineering bridge officer seats than the other Command Battlecruiser variants.
It features more engineering console slots and engineering bridge officer seats than the other Command Battlecruiser variants.
Ship Details
- Tier: 6
- Availability: Zen Store (Shipyard Tier 4 - Fleet)
- Faction: Klingon
- Required Rank: Lieutenant General
- Hull Strength: 36,225 at level 50 and 42,000 at level 60, (39,847 at level 50 and 46,200 at level 60 - Fleet)
- Shield Modifier: 0.9, (0.99 - Fleet)
- Crew: 300
- Fore Weapons: 4
- Aft Weapons: 3
- Device Slots: 2
- Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Lieutenant Science, 1 Ensign Universal
- Console Modifications: 5 Tactical, 3 Engineering (4 Engineering - Fleet), 2 Science
- Base Turn Rate: 15 degrees/second
- Impulse Modifier: 0.2
- Friction/Traction: 0.7
- +15 to Weapons, +5 to Engines
- Can Load Dual Cannons
- Hangar Bays: 1
- Hangar Bays loaded with Nausicaan Stinger Fighters
- Siege Mode
- Javelin Beam
- Console – Universal – Supplemental Subsystem
- Starship Mastery Package (Destroyer)
- Precise Weapon Systems
- Enhanced Weapon Banks
- Devastating Weaponry
- Enhanced Weapon Systems
- Subsystem Redundancies (Starship Trait)
Console – Universal – Supplemental Subsystems
Activating this console substantially increases your starship’s maximum subsystem power levels for a short time. While active, incoming energy weapon attacks damage the attacker, and leech a small amount of the attacker’s subsystem power back to you. Additionally, you gain a Subsystem Overload Counter each time you are hit with an energy attack. After obtaining 20 counters you emit a devastating pulse of electrical energy which deals heavy damage to nearby enemies. Affected enemies have all of their subsystems knocked offline for a brief period.
This console provides a passive bonus to all subsystem power levels.
The console mod can only be equipped on Starfleet Dreadnought Cruisers, Advanced Warbirds or Siege Destroyers in any console slot.
Activating this console substantially increases your starship’s maximum subsystem power levels for a short time. While active, incoming energy weapon attacks damage the attacker, and leech a small amount of the attacker’s subsystem power back to you. Additionally, you gain a Subsystem Overload Counter each time you are hit with an energy attack. After obtaining 20 counters you emit a devastating pulse of electrical energy which deals heavy damage to nearby enemies. Affected enemies have all of their subsystems knocked offline for a brief period.
This console provides a passive bonus to all subsystem power levels.
The console mod can only be equipped on Starfleet Dreadnought Cruisers, Advanced Warbirds or Siege Destroyers in any console slot.
Subsystem Redundancies (Starship Trait)
In addition, each of these starships can unlock the Subsystem Redundancies starship trait by achieving level 5 in their Starship Mastery. While Subsystem Redundancies is slotted, firing a Spinal Lance, Javelin or Beam: Overload I, II and III will trigger a shield heal, a shield hardness buff and will restore offline shields.
In addition, each of these starships can unlock the Subsystem Redundancies starship trait by achieving level 5 in their Starship Mastery. While Subsystem Redundancies is slotted, firing a Spinal Lance, Javelin or Beam: Overload I, II and III will trigger a shield heal, a shield hardness buff and will restore offline shields.