Dauntless Class (T6)
The original Dauntless class science vessel, discovered by the crew of the Voyager, was actually alien in origin. It featured Quantum Slipstream Drive technology, which was groundbreaking at the time, but ultimately this ship was created using Particle Synthesis to fool and trap the crew of the Voyager. In 2410 the blueprints for the original alien starship were closely examined and Starfleet Engineering Corps were able to re-create this impressive science vessel.
The original Dauntless class science vessel, discovered by the crew of the Voyager, was actually alien in origin. It featured Quantum Slipstream Drive technology, which was groundbreaking at the time, but ultimately this ship was created using Particle Synthesis to fool and trap the crew of the Voyager. In 2410 the blueprints for the original alien starship were closely examined and Starfleet Engineering Corps were able to re-create this impressive science vessel.
Ship Details
- Minimum Rank: Vice Admiral
- Faction: Federation
- Availability: C-Store
- Hull Strength: 29,700 (at level 50) and 36,000 (at level 60)
- Shield Modifier: 1.3
- Crew: 150
- Weapons:
3 Fore, 3 Aft - Device Slots: 3
- Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
- Console Modifications: 3 Tactical, 2 Engineering, 5 Science
- Base Turn Rate: 14 degrees per second
- Impulse Modifier: 0.15
- Inertia: 50
- +10 Weapon and +10 Auxiliary Power
- Sensor Analysis
- Sub-System Targeting
- Secondary Deflector Slot
- Console - Universal – Particle Synthesizer
- Matter-Antimatter Warp Core
- Hyper-Advanced Quantum Slipstream Drive
- Starship Ability Package (Science Vessel)
- Enhanced Particle Generators (+Exotic Damage)
- Advanced Shield Systems (+Shield HP)
- Enhanced Restorative Circuitry (+Shield and Hull Healing)
- Auxiliary Power Infusers (+Max Auxiliary Power)
- Radiant Nanite Cloud (Starship Trait)
Fleet Experimental Science Vessel [T6]
- Requires Shipyard Tier 3
- Required Rank: Vice Admiral
- Hull Strength: 34,155 at 50 and 39,600 at 60
- Shield Modifier: 1.43
- Crew: 150
- Weapons: 3 Fore, 3 Aft
- Device Slots: 3
- Bridge Officer Stations: 1 Lieutenant Tactical, Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
- Console Modifications: 4 Tactical, 2 Engineering, 5 Science
- Base Turn Rate: 14 degrees per second
- Impulse Modifier: 0.15
- +10 to Weapon and Auxiliary Power
- Sensor Analysis
- Subsystem Targeting
- Secondary Deflector Slot
- Hyper-Advanced Quantum Slipstream Drive
- Starship Ability Package (Science Vessel)
- Enhanced Particle Generators (+Exotic Damage)
- Advanced Shield Systems (+Shield HP)
- Enhanced Restorative Circuitry (+Healing)
- Reactive Shield Technology (+Shield Regen/Hardness)
Console - Universal - Particle Synthesizer
The Experimental Science Vessel comes equipped with the Particle Synthesizer. This sophisticated piece of technology can project a particle synthesis beam at a distant target. This will cause you to assume the appearance of your target and your distant foe and its nearby friends will take on your appearance thus causing tremendous confusion between your enemies. Additionally, a photonic decoy of your starship is created near your position to draw the attention of your enemies.
The Experimental Science Vessel comes equipped with the Particle Synthesizer. This sophisticated piece of technology can project a particle synthesis beam at a distant target. This will cause you to assume the appearance of your target and your distant foe and its nearby friends will take on your appearance thus causing tremendous confusion between your enemies. Additionally, a photonic decoy of your starship is created near your position to draw the attention of your enemies.
Radiant Nanite Cloud (Starship Trait)
After achieving level 5 in your Experimental Science Vessel’s Starship Mastery, you will unlock the Radiant Nanite Cloud starship trait. While this trait is slotted, all hull heal bridge officer abilities will heal for an additional 25% over 4 seconds in a 3 km radius.
After achieving level 5 in your Experimental Science Vessel’s Starship Mastery, you will unlock the Radiant Nanite Cloud starship trait. While this trait is slotted, all hull heal bridge officer abilities will heal for an additional 25% over 4 seconds in a 3 km radius.